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Kaz Chesna
Kaz Chesna
Lead Artist at RDBK Studios
Melbourne, Australia

Summary

I’m a Melbourne-based Game Artist & Creative Developer with broad hands-on experience across environment art, character art, concept design, UI/UX, and real-time optimization. I currently work at RDBK Studios on the large-scale multiplayer survival title Renown, where I contribute across the full production pipeline from early concept through to in-engine implementation and performance optimization while being the sole Artist for the project it has been extremely challenging but i believe its given me a wealth of experience and knowledge in the field.

My work balances strong visual storytelling with technical efficiency, ensuring assets not only look great but perform reliably in live, multiplayer environments. I have extensive experience creating stylized and realistic 2D & 3D assets, hand-painted and PBR textures, UI systems, promotional visuals,in-game environments and characters built for real-time engines.

Alongside art production, I also work with motion capture animation using Motive and Cascadeur, handling cleanup, polishing, and in-engine implementation. I thrive in fast-paced indie teams where collaboration, iteration, and problem-solving are key.

I’m passionate about building immersive worlds, memorable characters, and clear visual communication that supports gameplay. Always open to new opportunities, freelance work, and collaboration.

Melbourne, Australia
🎮Game Art • Environments • Characters • UI • Concept • Mocap • Optimization

Skills

Concept ArtEnvironment Design3D ModelingMotion CaptureTexturingCharacter DesignUI Design

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
xNormal
xNormal
Motive
Motive
Sketchfab
Sketchfab
cascadeur
cascadeur