I’m a Melbourne-based Game Artist & Creative Developer with broad hands-on experience across environment art, character art, concept design, UI/UX, and real-time optimization. I currently work at RDBK Studios on the large-scale multiplayer survival title Renown, where I contribute across the full production pipeline from early concept through to in-engine implementation and performance optimization while being the sole Artist for the project it has been extremely challenging but i believe its given me a wealth of experience and knowledge in the field.
My work balances strong visual storytelling with technical efficiency, ensuring assets not only look great but perform reliably in live, multiplayer environments. I have extensive experience creating stylized and realistic 2D & 3D assets, hand-painted and PBR textures, UI systems, promotional visuals,in-game environments and characters built for real-time engines.
Alongside art production, I also work with motion capture animation using Motive and Cascadeur, handling cleanup, polishing, and in-engine implementation. I thrive in fast-paced indie teams where collaboration, iteration, and problem-solving are key.
I’m passionate about building immersive worlds, memorable characters, and clear visual communication that supports gameplay. Always open to new opportunities, freelance work, and collaboration.
Melbourne, Australia
🎮Game Art • Environments • Characters • UI • Concept • Mocap • Optimization