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Republic Commando

With the Republic Commando I wanted to take it through the entire game workflow and focus on polycount hardsurface for characters and just overall following a concept. I created most of the model in Maya then took it into zbrush for some light movement of things. and then finished up texturing in Substance painter.

final render in Sketchfab

final render in Sketchfab

Finishing up the sub d in maya

Finishing up the sub d in maya

3 quarters of the way through unwraping and getting the texel density right

3 quarters of the way through unwraping and getting the texel density right

Texturing in substance painter

Texturing in substance painter

Sketchfab 3d view